There's a story here, told through text descriptions before you load into a level, but it's not much of a tale, and something you're likely to skip right by after a few games. In Jewel Quest III's main game, which contains quite a bit of content, the basic gameplay is tweaked in different ways as you travel to locales around a virtual globe. You're basically forced to match as many nearby icons as quickly as possible and hope the right replacements fall in, as there's a time limit for each grid. And because the icons that fill in the board aren't under your control, it can make finding a match for these icons unnecessarily challenging. To complete a stage, it's necessary to turn gold the entire board, something made more difficult on grids that aren't rectangular or square in shape as you have to deal with awkward alcoves harboring isolated icons. The Jewel Quest franchise features the added wrinkle of turning the grid tiles behind successfully matched icons gold. It's also possible to match more than three of a kind, meaning more replacement icons fall into the board, increasing your chances of a random chain. If you're perceptive enough it's possible to identify which matches can be made that will generate chain reactions with icons already on the board. There's certain to be other quests in the near future.It's not all luck, though. Maps and compasses spread around the puzzle frame give a sense of realism, that you really are an adventurer tracking down a series of archaeological subjects in some rundown Mayan ruins. The player feels like those creepy Tiki idols could jump off the screen at any moment. The graphics really do make it a lot of fun. It takes time to learn the tricks of the game in order to get more bonuses. We haven't yet made it to the prestigious rank of Explorer, but there's nothing wrong with working your way up. There are even rankings players can achieve depending on how many points they earn. One could easily spend hours wittling down the number of tiles on the boards, trying time and time again to beat his or her high score. Players can lose lives from interactions with cursed artifacts, so it's best to avoid them. Four may not seem like much, but the puzzles increase in difficulty each time. Players are given a certain amount of lives to get through Jewel Quest's four levels. The jungle, Mayan ruins and cursed artifacts engage the player with clever bits of storyline. ![]() The creators went to a lot of trouble to give the visuals the right feel. The graphics are a play off of the Indiana Jones series, so fans will instantly recognize the familiar fonts and colors. Once all tiles are gold, you move on to the next level. The sand underneath the tiles will turn gold when matches are made. The first match will uncover them, and the second will remove them from the board. Any artifacts that are contained in the puzzle must be matched twice. You can move them by clicking two adjacent tiles and switching their places. You simply have to move the tiles around in order to get three or more matching ones together. The tiles already show a particular image. Jewel Quest has taken this concept and expanded it to an online Flash game.Īlthough memory/matching games are the basis for Jewel Quest Game, the memory element is taken out. Regardless of how you play, you love doing it. Perhaps they are matching numbers or a special deck where you have to match simple images. ![]() You lay out a deck of cards and try to find matching pairs. Released by iWin as a single player jewel matching puzzle game for mobile and browsers, Jewel Quest Game is a classic and challenging way to pass the time.
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